Lost and Found Official Poster via ShaggybeargamesIntroduction: Every Object Has a Story
Every object has a story. That idea sits at the center of Lost & Found, a narrative-driven indie game from Filipino solo developer Kurt Reodica.
Lost and Found Game Still via Official Trailer
Lost and Found Game Still via Official TrailerGameplay and Core Idea
Lost and Found Game Still via Official Trailer
Lost and Found Game Still via Official Trailer
Lost and Found Game Still via Official TrailerStory and Inspiration
Rico’s story unfolds through the people he meets, each connected to something they’ve lost. That idea came from a real-life story Kurt saw about a wallet being returned after decades—something simple, but filled with memories.
Lost and Found House via ShaggybeargamesEarly sketches and notes show how much care went into shaping Lost and Found’s world, with a strong focus on people first before anything else. Each character is built around their situation—what they lost, and how it affects them. Even before seeing them fully realized in-game, you already get a clear sense of who they are through the environments they inhabit. The game’s artstyle leans heavily into this idea, with every sari-sari store, gas station, and worn-down home telling its own quiet story through detail alone.
Lost and Found Store via ShaggybeargamesAs you return items, those small stories begin to connect. Relationships shift depending on your choices, and the town itself subtly reflects those outcomes. Nothing feels rushed—the storytelling takes its time, letting moments sit the way real conversations and experiences do. It’s this combination of grounded writing and
Lost and Found Gas Station via ShaggybeargamesArt Style and World
The mixed-media style becomes easier to understand when you look at the artbook . You can see how the visuals were built step by step, starting from rough sketches and gradually becoming more defined.
Lost and Found Official Artbook via Shaggybeargames
Lost and Found Store via Shaggybeargames
Lost and Found House via ShaggybeargamesDevelopment and Closing Thoughts
Working as a solo developer, Kurt handles both the creative and technical side of Lost & Found. The artbook shows how that process comes together, from early concepts to more refined designs. You can see the iteration clearly. Characters and environments go through small changes until they feel right. It’s not about making something flashy—it’s about making something that feels consistent and grounded. Right now, the game is in development with a focus on a vertical slice, with plans for a demo later on. From what’s already shown, the direction is clear. What stands out is how much care is given to small details. The game builds its identity from there—through objects, through spaces, and through the people connected to them. If you’re someone who enjoys slower, story-driven experiences, this is one to watch closely.
Lost and Found Game Still via Official Trailer
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